Practicum Assignment
This project involves the following components:
- 15 hours of activity (playing a game, writing a blog, making a website, joining an online community, etc.)
- Participation in the course wiki by collaboration with your group and maintaining your own individual page where you will document your research progress and submit evidence of your participation. There is one required wiki training session that you must attend.
- A 15-minute in-class presentation (in teams of two). View the guidelines and expectations for the presentation.
- A 3 pg paper (due at the end of the semester.)
Details:
This assignment is designed to give you some practical experience engaging with specific new media or Web-based practices.
There is both a group component and an individual component to this project. You will sign up for an individual project in class and collaborate as a group within the CA346 Wiki. On the day of your group's presentation in section, you will present your individual research in teams of two, comparing and contrasting your experiences. These presentations will be limited to 15 minutes.
At the end of the semester, you will hand in a 3 page paper summarizing your findings and relating them to 3 concepts from the class, such as democracy, identity, community, remediation, media convergence, ubiquitous computing, etc. You must include at least three direct citations (from 3 different readings) in this paper.
The paper is due in lecture on the last day of class, Wed. May 7th. Your in-class presentation is due on the date listed below. Be sure to meet beforehand with your presentation partner to discuss the details of your presentation to the class.
There are five topics with four projects available within each topic area. You will sign-up in section. No two students can choose the same project. Presentation dates are listed for each group. You must have completed at least 8 hours of research before presenting.
Download presentation guidelines (PDF document of handout distributed in section)
- Virtual Communities (2/25)
- Internet Users and Audiences (3/24)
- Identity and Social Networking Online (4/7)
- Networked Gaming (4/21)
- Mediated Spaces (4/28)
